← RETURNCASE FILEAR/VR / Graphic / Animation2024.11 – 2024.12
RT-CHP-011

Contours of Hidden Pain

#011

An AR poster on how childhood trauma settles into the spine — a frozen memory held as posture and muscle tension. Scan it in public space and it unfolds as biological form.

Année
2024
date
2024.11 – 2024.12
dimension
AR interactive layer (variable digital scale)
media
AR Poster, Animation, Sound Design
tools
Unity · Vuforia · Tripo AI · Suno AI

A — STORYBOARD AND SKETCH

A poster in a public space, scanned with a phone, opening into AR — physical to psychological, body to mind. The sketches hunt the point where a line has stopped being a diagram and is not yet an illustration.

A — STORYBOARD AND SKETCH 01

A — STORYBOARD AND SKETCH 02

A — STORYBOARD AND SKETCH 03

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM

Time went into learning Unity AR, not modelling — so I drew by hand and converted with Tripo AI. The drawing keeps its expression; the conversion tests forms in 3D fast. Of dozens of generated models I kept a few.

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 01

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 02

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 03

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 04

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 05

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 06

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 07

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 08

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 09

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 10

B — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM 11

C — POSTER COMPOSITION

Elements pulled straight from the moodboard and combined with the 3D material. Mostly graphic design — spatial composition and visual experiment, done fast.

C — POSTER COMPOSITION 01

C — POSTER COMPOSITION 02

D — FINAL AR IMPLEMENTATION AND VIDEO PRESENTATION

Audio generated with Suno AI: two tracks layered and distorted into something quiet and unsettling. Animation and AR built in Unity with Vuforia.

More than half the project time went into learning the software. I’d like to refine this demo as my technical ability catches up.

References