Contours of Hidden Pain
#006An AR poster treating the spine as a living archive of emotional experience — scan it in public space and childhood trauma unfolds as biological form.
- Année
- 2024
- date
- 2024.11 – 2024.12
- dimension
- AR interactive layer (variable digital scale)
- media
- AR Poster, Animation, Sound Design
- tools
- Unity · Vuforia · Tripo AI · Suno AI
A — RESEARCH
How childhood trauma settles into the spine. Reading across clinical literature and somatic practice, one idea kept returning: trauma becomes a frozen memory in the body, held as posture and muscle tension. The spine as a living archive of what happened to you.
References
- Treatment and Rehabilitation of AIS Patients — Eco-Vector Journal
- Heal Your Spine, Heal Yourself — Kimiya Healing
- Long-term Consequences of Childhood Trauma — PubMed
- Childhood Trauma Increases Risk of Chronic Pain in Adulthood — McGill Newsroom
- Can Childhood Trauma Also Be a Precursor to Adult Chronic Pain? — St. Williams Living Center
- Childhood Trauma and Physiological Responses — PubMed Central

B — STORYBOARD AND SKETCH
The storyboard set the viewing path: a poster in a public space, scanned with a phone, opening into AR. What I wanted was the transition — physical to psychological, body to mind.
Quick sketches worked out the biological vocabulary, looking for the point where line and structure have stopped being a diagram and are not yet an illustration.



C — MORPHOLOGICAL DEVELOPMENT: FROM 2D SKETCH TO 3D FORM
To spend the time on learning Unity AR rather than on modelling, I drew by hand and converted the sketches with Tripo AI. Hand drawing keeps its own expression; the conversion lets me test forms in 3D quickly. Of dozens of generated models I kept the few that matched the theme.











D — POSTER COMPOSITION
Elements pulled straight from the moodboard and combined with the 3D material. Mostly graphic design — spatial composition and visual experiment, done fast.


E — FINAL AR IMPLEMENTATION AND VIDEO PRESENTATION
Audio generated with Suno AI: two tracks layered and distorted into something quiet and unsettling. Animation and AR built in Unity with Vuforia.
More than half the project time went into learning the software. I’d like to refine this demo as my technical ability catches up.