The Last Compact
#002A first-person interactive narrative installation on memory, debt, and entropy — an infinite corridor of memory chambers whose ending is driven by a model of the protagonist's psychological state.
- Année
- 2026
- date
- 2026.02 – 2026.04
- dimension
- 1920×1080
- media
- Unity / C# / Photoshop / Illustrator / Blender
- subtitle
- First-Person Narrative Exploration
A — PROJECT OVERVIEW
A first-person narrative installation on memory, debt and entropy. Built in Unity with URP: an infinite corridor of memory chambers where the path and the ending are driven by a mathematical model of the protagonist’s psychological state.




B — GAMEPLAY FLOW
A prologue leads into the corridor. Six memory chambers across two phases, fragments collected toward a final judgment, ending in one of three states: Stable, Unstable, Collapse.
+ voiceover
cinematic
letter
enabled
C — TECHNICAL BREAKDOWN
Layered and event-driven. All game data lives in ScriptableObject assets — no hardcoding. Systems talk through a static event bus, so no script references another directly, and every component stays independently testable and swappable.
ScriptableObject assets — no hardcoding
DontDestroyOnLoad — persistent across scenes
in — OnSceneEventTriggered
out — OnNarrationEnded
No script directly references another
D — SEE IT IN ACTION
Words and diagrams can only show so much. Watch the full walkthrough to see how it all comes together.